Healing Magic

Healing
Healing is the act of intervening to mend a wound via magical means. It is a common practice among mages; however, the common mage often lacks the skill to heal serious injuries, and may not be as capable of hiding his work as a more skilled healer.

Healing is tied to time. It works by reversing the damage to the boyd or neutralizing foreign agents which cause the ailment (in cases of infections and diseases of the body). The practice does not extend to treating psychological condiitions or, in most cases, the breaking of curses.

Healing rites are typically water dominant. As such, the best healers are widely regarded to be mages born with an affinity for the House of Water.

A Healer cannot heal himself, and conditions of the brain cannot safely be healed by a standard healer without causing unintentional damage. In most cases, these conditions must be healed by a person who possesses the Gift of the Draem. Most Draem lack the skill to perform this kind of healing without creating unintended consequences for the patient. The repercussions of healing pssychological conditions can be disastrous if not done correctly (for both the patient and the Draem healer). Most Draem will refuse to perform this kind of healing on the principle that they could inadvertently push the patient into a permanent state of insanity or mindlessness.

Prospecting
Prospecting is the practice of locating signs of previous healing in an individual. These signs can be hidden bya  skilled enough mage. The skill level of a healer is measured by how good he or she is at prospecting.

A mage of more skill in healing than the mage who performed a given healing act will be able to see the healing that was done by the previous healer. What is visible can, in most cases, be Unhealed.

Prospecting is a fire dominant rite, which incorporates elemental energies from water, earth and sa.

Unhealing
Unhealing is the act of breaking open wounds by accelerating them into their natural time-state. It can be used to reproduce burns, cuts, abrasions and other injuries that have been previously healed.

Unhealing cannot be done to bring back a healed infection or disease, as these are caused by foreign agents invading the body, or by the immune system retaliating against itself. While these ailments can be healed, this healing is done by purging the foreign agents from the body, or by bolstering the immune system. Neither process, once completed, can be undone.

Unhealing the wound is done by treating it with the direct compliment to the rite which was used to heal it.

Unhealed wounds can be healed magically, but the process is more complicated than performing the original healing. Unhealing leaves traces of magical energy which dissipate over time, often over more time than it takes for the wound to become fatal. The helaer, in cases where he or she seeks to heal a wound opened in this way, must first break the curse of Unhelaing by using a sa dominant analog to the original helaing rite. Once the curse is broken, the unhealed wound can be healed again.